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Warwick is able to cast Primal Howl at any time during the dash.If Warwick does not collide with a champion, he will slide a fixed distance past the maximum range during which he is no longer crowd control immune and unable to declare basic attacks or cast movement abilities, including Flash, but being able to cast Jaws of the Beast and Blood Hunt, with the former also interrupting the slide.The first instance deals 2 hits and triggers the on-hit and on-attack effects once, while the second instance deals the remaining last hit. 5 seconds, each divided in two instances. The ability deals a total of 9 damage instances that are done in cycles of 3 hits every 0.
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53125 against enemy champions below 20% health. Considering movement speed soft caps, with Blood Hunt, this range increases to 1112 / 1145.5 because of his 335 base movement speed. The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move.Infinite Duress deals basic damage, but also triggers spell effects by dealing an additional 0 spell damage.The ability can be shortly cast on a dead target, with the ability going on cooldown.Jaws of the Beast will also refund its cooldown if it kills the target after being held for exactly its bite delay.Shurelya's Battlesong Turbo Chemtank Youmuu's Ghostblade Gargoyle Stoneplate Randuin's OmenĪll item-actives not specified above interruptīarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Blood Hunt and Infinite Duress are disabled. The following table refers for interactions while Warwick is channeling:.Warwick will attempt to basic attack the target after a short delay.First Cast and Recast) that abilities like Piercing Arrow or Decimating Smash use in Standard Casting. While Jaws of the Beast does not use Quick Casting by default, click-and-hold is comparable to the input required to use Bone Skewer or Comet Spear.Warwick will follow enemies that move via attachment effects but the lock-on will not be extended.The only exception to this is Sion's Glory in Death.Abilities that apply both stun and airborne at the same time cause Warwick to ignore the displacement, but prematurely stop the channel and the dash.The bite can still occur if cast before the crowd control application, but Warwick cannot start channeling.Every interrupting crowd control effect that is not resisted by the displacement immunity will prematurely stop the dash. Jaws of the Beast is the only ability in the game that combines channeling with displacement immunity.
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In order to hit the cap, the target monster needs to have at least 1667 / 1786 / 1875 / 1945 / 2000 health.Warwick's dash will place him up to the edge of his attack range from the target.Warwick's lunge always places him to his attack range to the center of his target.The lunge duration does not affect the lockout timer on, which is the same as the bite's delay.The bite always occurs after the same delay, however the time spent lunging does not, which depends based on the range Jaw of the Beast was cast away from the target, up to a lunge duration of 0.The channel will not be interrupted by either of the two effects, despite the lock-on being a movement channel.Jaws of the Beast's channel cannot be initiated while grounded or rooted.
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